if (randomizeInitValues) { global P1 = Random (0.0001,1); global P2 = Random (0.0001,1); global W1 = Random (0.0001,0.9999); global R_1 = Random (0.0001,0.9999); global R_2 = Random (1.0001,5); } else { global P1 = 1/3; global P2 = .5; global W1 = .25; global R_1 = .5; global R_2 = 3; } P1:<1; P2:<1; R_1 :< 1; R_1:>0.000000001; R_2 :> 1; R_2:<100000; categFreqMatrix = {{P1,(1-P1)*P2, (1-P1)*(1-P2)}} ; categRateMatrix = {{W1*R_1,W1,W1*R_2}}; category d = (3, categFreqMatrix , MEAN, ,categRateMatrix, 0, 1e25);