if (randomizeInitValues) { global P1 = Random (0.0001,1); global W_1 = Random (0.0001,0.9999); } else { global P1 = 1/2; global W_1 = .1; } P1:<1; W_1 :< 1; W_1:>0.000000001; categFreqMatrix = {{P1,(1-P1)}} ; categRateMatrix = {{W_1,1}}; category d = (2, categFreqMatrix , MEAN, ,categRateMatrix, 0, 1e25);